AI Insights · Timothy · January 2023
Top 5 Historical Games on Android in Oman Q4 2022
A look at the performance of the top 5 historical games on Android in Oman during Q4 2022, including trends in downloads, revenue, and active users.
In Q4 2022, the top 5 historical games on the Android platform in Oman demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared during the quarter:
Rise of Kingdoms: Lost Crusade from LilithGames saw a fluctuating trend in weekly revenue, starting at around $2.4K and ending the quarter at approximately $2K. Weekly downloads for the game showed a gradual increase, peaking at 141 in the final week of December. The game’s weekly active users experienced a slight decline from 825 to 780 over the quarter, with some fluctuations in between.
انتقام السلاطين by ONEMT showed a mixed performance in weekly revenue, starting at $2.3K and fluctuating throughout the quarter, finishing at around $1.4K. The game’s weekly downloads remained relatively low, peaking at 35 in late October and ending the quarter at 20. Weekly active users for the game saw a decline from 1.05K to 631.
Rise of Castles: Ice and Fire by Long Tech Network Limited experienced varied weekly revenue, starting at $745 and peaking at $1K in mid-December, before closing the quarter at $910. Weekly downloads for the game increased from 27 to 79, while weekly active users grew from 99 to 160 over the quarter.
Guns of Glory: Lost Island from FunPlus International AG saw a significant increase in weekly revenue early in the quarter, peaking at $1.3K in mid-October, before declining to around $145 by the end of December. The game’s weekly downloads showed a peak of 516 in the final week of December. Weekly active users fluctuated throughout the quarter, starting at 1.4K and ending at 1.6K.
Royal Match by Dream Games, Ltd. demonstrated a steady increase in weekly revenue, reaching $622 in the final week of December. Weekly downloads saw a substantial rise, peaking at 2.42K in the last week of the quarter. The game’s weekly active users grew significantly over the quarter, starting at 3.4K and ending at 6.1K.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.